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On this page we'll present a summary of past events and a calendar of upcoming activities. We might use a format similar to this.

January 4, 2005

Dawn of a New Age: Age of Empires III Announced for 2005 Release

Microsoft Game Studios and Ensemble Studios are proud to announce the return of the king of real-time strategy games: Age of Empires III is scheduled to ship in the second half of 2005. This will be the latest landmark release in the award-winning franchise that has sold a staggering 16 million units worldwide.

Age of Empires III will offer gamers the next level of realism, with advanced battle physics and unparalleled visual detail. The new game picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons.

Age of Empires III will once again demonstrate Ensemble Studios' reputation for excellence and innovation in the real-time strategy (RTS) genre. The game will set a new standard for visual quality and amaze players with detail never before seen in an RTS. Age of Empires III will excite strategy gamers with new game-play elements, including the concept of a “Home City,“ new civilizations, units, technologies and an immersive new single-player campaign that will span three generations.

I've taken some of the important information that we have right now about Age of Empires III and thrown it onto an Age of Empires III features page. On there you'll find some important links, as well as a basic summary of what we know so far. I'm not sure exactly what the progress is on the new design but I decided to go ahead with this, temporarily anyways. The page will certainly stay, but I'll keep it alive so that it changes as we get more news from Ensemble Studios.

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Age of Discovery

Much like previous games in the Age series, Age of Empires III will feature four ages: Discovery, Colonial, Industrial, and Imperial. You'll find your self as one of eight civilizations, including the English, French, and Spanish, landing on the shores of the New World. From your landing, you'll have to build up your base, much like other Age games, until you can challenge your opponents.


 


Ultimate Graphics

One of the strong points of Age of Empires III is going to be its graphics, and Ensemble Studios had poured much effort into that, with more programmers working on graphics alone than the entire Age of Kings. The game will be compliant with Direct X9 and Shader Model 3.0; it will employ the Havok physics engine so that units will fly about accordingly as they are hit, and artillery shells will realistically take a building down, piece by piece; dynamic shadows and lighting in Age of Empires III will make the world really feel like day or night. And to top all that, one programmer has been dedicated to the game's water graphics so the seas and ponds are more than just patches of blue.


 


Native Alliances

Age of Empires III features native tribes that grant you unique units, weapons, and more knowledge of the land. You can have these native tribes join then as allies by building trading posts next to the natives' camps. Some of the 12 or so native tribes with whom you can deal with will be the Aztecs, Cherokee, Comanche, Iroquois, and Sioux. As well, having alliances with four different tribes or having four different trading posts is one of the victory conditions to be featured in the game.


 


Home Cities

Ensemble Studios is bringing the idea of Home Cities into the genre for the multiplayer aspect of the game, cities that you can interact with and that will change and grow as a you gain more experience in the New World. While this experience will certainly be gained from multiplayer games, it's not for certain if skirmishes with the AI will also count. This will be sort of like RPGs, and the upgrades your cities receive will carry over from game to game, starting out small and growing as you gain experience. Within these home cities, you can change and personalize the appearance of buildings, find out what the residents of your city are thinking, or hire mercenaries to help you in the New World. With higher levels, cities can give you access to new types of units and reinforcements, or completely irrelevant additions to your city, like mimes. Ensemble Studios will be using a built-in matchmaking system, with city levels as part of the criteria.


 


Economic Changes

There will be a number of changes in how the economy in Age of Empires III is run. Gone are the days of drop-off points - once a villager chops down a tree or skins a deer, the resources are deposited in your stockpile. Age of Empires III will have just three resources: food, wood, and coin, though the type you find will vary depending on the climate you find yourself in.


 


Following the Black Family

The single-player campaign in Age of Empires III will be character driven, following the Scottish Black family through about 24 scenarios and 3 Acts. You'll be able to participate in historical events, like the French and Indian War, the American Revolution, and even some South American Revolutions, while meeting characters like George Washington along the way. Each scenario will be about 40 minutes long, featuring cut-scenes; in-game cinimatics; hours of voiceovers; and a music score made just for the game comprising of both folk ballads and performances by the Northwest Symphony.

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